top of page

RESUME

Professional â€‹

info​​
 

​I am Alankar Pradhan currently working with RFox as a Senior Game Producer & Game Programmer.

​

I would like to see myself at a position where I can use my creativity and skills to the best, and wish to become major driving force in achieving the objectives of the company.

My purpose lies in not being just a part but also a REASON behind the company’s success.

Work​

experience​
 

Sr. Game Producer & Game Programmer at RFox Labs
- November 2022 till Present
rfox.png

I led Production for Web3 & Metaverse Games, shipped cutting-edge AR/VR metaverse projects on Meta Quest and desktop VR with mobile while integrating NFT/crypto economies.

And acted as primary liaison between developers, clients, and investors, ensuring alignment on vision, timelines, and Web3 monetization strategies.

Sr. Game Producer & Game Designer at Colto SRL
- Feb 2022 till December 2022
colto.png

Led end-to-end development of educational and casual mobile games, managing multicultural teams to deliver polished, engaging experiences for global audiences, and Streamlined production pipelines using Scrum/Jira, reducing sprint cycle times by 20% while improving team collaboration across art, design, and engineering.

Sr. Game Producer & Game Designer at Kiddopia (Paperbpat Apps)
- June 2020 till Feb 2022
kiddopia.png

Managed end-to-end development of Kiddopia (5M+ downloads), overseeing gameplay, UI/UX, and monetization systems that boosted D7 retention by 22%.

Also, directed developers, artists, and marketers to deliver content updates aligned with child-learning KPIs, while optimizing workflows in Unity for faster iteration.

Sr. Project Manager & Video Game Programmer at Anibrain Interactive
- Jan 2019 till June 2020
anibrain-digital-technologies-squarelogo

I am working with Unreal Engine 4 on AR, VR Games & Experiences

Sr. Video Game Programmer & Project Manager at Viaan Studios
- May 2016 till Nov 2018

Skills

Unity3D,
Unreal Engine 5 & 4,
C++/ C#,
Python / Lua,
Jira/ Confluence,
Monday/ Asana,
Shotgun

MongoDB,
Perforce,
DreamPie.

Languages

C#,

C/C++,

Java/ JavaScript,

Unreal Script,

Python,

Lua,

Groovy/ Grails,

HTML/ HTML5/ CSS,

SQL.

My Resume

clients.png
Freelance Clients
Hitachi Global Logic,
Accelbyte,
Kanousei,
Netflix,
Tata,
ITC,
Openhouse VR,

Orange

I am working with Unreal Engine 4 on 2 PC games and 2 mobile games, One of which is called Survival Block and will be released soon. The other projects are in development and yet to be revealed.

Video Game Programmer at DSK Green Ice Games
- Jan 2015 till May 2016

2010 - present

2010 - present

I was working with Unreal Engine 4 on 2 PC games, One of which is called Death God University and will be released soon on console and is out on Steam. The other project is in development called Forsaken Mountains.

Technical Reviewer at Packt Publishing
- November 2014 till Present

I worked as a Technical Reviewer for the 2 books of Unity Engine and 3 books of Unreal 4. I was responsible for writing and reviewing the necessary code according to chapters of the book.

Game Programming Intern at DSK Green Ice Games
- July 2014 till Jan 2015

I was working on Unreal Engine 4 for a live game project of the company.

Game Programmer/Developer at DigiTales Communications
- June 2014 till July 2014

I worked as a Tech Lead for on-going projects of the Company and provided training for programmers in Unity3D as well. Alongside, I was responsible to design and develop a mobile platform based game which is now launched on Google Play & App Store.

Technical Reviewer at Packt Publishing
- October 2013 till April 2014

I worked as a Technical Reviewer for the book called 'Creating E-Learning Games With Unity' written by David Horachek. I was responsible for writing and reviewing the necessary code according to chapters of the book.

Game Programming Intern at The Walt Disney Company
- June 2013 till September 2013

My role in the company changed from time to time. I worked on live game title, 'Hitout Heroes' during this time. I was responsible for integration of small gameplay modules then social integration of facebook into the game but later on the whole UI implementation, working, flow and mechanism was managed solely by me. And then at the end I was responsible for bug solving and memory management.

Student Ambassador (Sheffield Hallam University)
- October 2011 till May 2012

I was responsible for conducting and managing entrance exams for fresher students and guiding them and giving campus tour and helping with accommodations.

Education

Dual Masters in Game Programming & Project Management - BAC +5 equivalent (Acquired)
& as Video Game Director
- Supinfogame

Gaining Practical Knowledge and Industry level experience by undertaking team projects as well as individual and working on Unity3D, Unreal engine, Visual Studio etc.

BSc (Honours) Software Development (Acquired)
- Sheffield Hallam University, (UK)

Included Modules such as :
- Application and Architecture of Framework
- Case Study in Software Design
- Management of IT projects
- Network System Security
- Professional Skills Development
- Final Year Project

Call

T: (+91) 9822738779​
 

  • c-linkedin
  • c-facebook

Follow me

 

​© 2025 by Alankar P

No games were pirated during the making of this site.

bottom of page